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Deck Building

A well-built deck is the foundation of competitive play. Follow these guidelines to create consistent, powerful decks.

RuleRequirement
Minimum cards40 cards
Maximum cards60 cards
Copy limitMax 3 copies of any card
Legendary limitMax 1 copy of Legendary cards

Your mana curve shows how many cards you have at each cost. A good curve ensures you can play cards every turn.

CostCountPurpose
0-14-6Early game, traps
28-10Core creatures, spells
310-12Mid-game power
46-8Strong effects
5+4-6Finishers

Balance your card types for a well-rounded deck:

Fast, creature-focused decks:

  • Creatures: 24-28
  • Spells: 8-12
  • Traps: 4-6
  1. Choose your element(s)

    Start with 1-2 elements for consistency. Popular choices:

    • Mono-Ember (aggressive)
    • Frost/Arcane (control)
    • Nature/Neutral (sustain)
  2. Pick your win condition

    How will you win? Examples:

    • Rush down with cheap creatures
    • Control the board then dominate late
    • Combo specific cards together
  3. Add your core cards

    Include 3 copies of your most important cards. These should support your win condition.

  4. Fill the curve

    Add cards to smooth out your mana curve. Ensure you can play something every turn.

  5. Add removal and utility

    Include answers to common threats:

    • Creature removal (4-6 cards)
    • Spell negation (2-4 cards)
    • Card draw (4-6 cards)
  6. Test and refine

    Play games and adjust. Replace underperforming cards.

When choosing cards, consider:

FactorDescription
Raw PowerHow strong is the card on its own?
SynergyDoes it work well with other cards?
ConsistencyHow often can you use it effectively?
Meta RelevanceDoes it counter popular strategies?

Strategy: Rush the opponent with cheap creatures and burn spells.

Creatures (26):
3x Flame Imp (1 cost)
3x Fire Sprite (1 cost)
3x Ember Hound (2 cost)
3x Burning Knight (2 cost)
3x Fire Drake (3 cost)
3x Inferno Mage (3 cost)
3x Blazing Phoenix (4 cost)
3x Volcanic Titan (5 cost)
2x Inferno Lord (5 cost, Legendary - only 1 allowed)
Spells (10):
3x Fireball (2 cost)
3x Flame Burst (3 cost)
2x Inferno Wave (4 cost)
2x Phoenix Rebirth (3 cost)
Traps (4):
2x Ember Trap (0 cost)
2x Counter Blaze (0 cost)
Total: 40 cards