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Beginner Tips

Commit 2-3 creatures at a time. If they get destroyed, you have backup.

Always set trap cards before entering the Battle Phase. This:

  • Protects you from counter-attacks
  • Creates uncertainty for your opponent
  • Gives you options if things go wrong

Don’t dump all your mana on turn 1. Plan ahead:

  • Turn 1: 1-2 cost card
  • Turn 2: 2-3 cost card or two 1-cost cards
  • Turn 3: 3 cost card + trap

Card text is precise. Key words matter:

  • “Target” - You choose
  • “Random” - Chosen randomly
  • “All” - Affects everything
  • “When” - Triggers automatically
  • “You may” - Optional effect

Both yours AND your opponent’s. Calculate:

  • How much damage can you deal this turn?
  • How many turns until you can win?
  • Can your opponent kill you next turn?

When both players can act, the active player (whose turn it is) gets priority first. Use this to:

  • Force reactions before playing key cards
  • Bait out removal spells
  • Stack abilities in your favor

Know the chart:

  • 🔥 Ember beats 🌿 Nature
  • ❄️ Frost beats 🔥 Ember
  • 🌿 Nature beats ❄️ Frost
  • ✨ Arcane beats 🌑 Void

Exploit weaknesses for 50% bonus damage!

“Card advantage” = having more cards than your opponent. Gain it by:

  • Drawing extra cards
  • Trading 1 card for 2+ enemy cards
  • Using efficient removal

Trading = your creature destroys an enemy creature and vice versa.

Good trades:

  • Your weaker creature kills a stronger one
  • You eliminate a key threat
  • You protect your Life Points

Bad trades:

  • Your key creature dies for a minor threat
  • You lose board presence for no gain

There’s no substitute for experience. Play games to:

  • Learn common cards and combos
  • Develop intuition for good plays
  • Understand the meta

MistakeWhy It’s BadWhat to Do Instead
Playing all your cardsVulnerable to board wipesHold 2-3 cards in reserve
Ignoring mana curveCan’t play cards on curveBalance your costs
Forgetting trapsMiss reactive playsSet traps early
Attacking blindlyWalking into trapsConsider opponent’s face-downs
Ignoring card drawRun out of optionsInclude 4-6 draw cards
Building 60-card decksInconsistent drawsStick to 40 cards

Once you’re comfortable with basics, move on to: