Skip to content

How to Play

Lunchtable Trading Card Game (LunchTable TCG) is a strategic card battle game where players summon creatures, cast spells, and activate traps to defeat their opponent.

Each player starts with:

  • 20 Life Points
  • 40-60 card deck (no more than 3 copies of any card)
  • 5 cards in opening hand
  • 5 Mana to spend each turn (refreshes)
┌─────────────────────────────────────────────┐
│ OPPONENT'S FIELD │
│ [Trap 1] [Trap 2] [Trap 3] │
│ [Creature] [Creature] [Creature] [Creature]│
├─────────────────────────────────────────────┤
│ YOUR FIELD │
│ [Creature] [Creature] [Creature] [Creature]│
│ [Trap 1] [Trap 2] [Trap 3] │
└─────────────────────────────────────────────┘

Zones:

  • 4 Creature Zones per player
  • 3 Trap/Spell Zones per player
  • Graveyard for destroyed/used cards
  • Deck (face down)
  1. Draw Phase

    Draw 1 card from your deck. (Skip on first turn for player 1)

  2. Main Phase 1

    • Summon creatures (costs mana)
    • Set trap cards face-down
    • Cast spell cards
    • Activate creature abilities
  3. Battle Phase

    • Declare attackers
    • Opponent can activate traps
    • Resolve combat damage
  4. Main Phase 2

    • Additional summons or spells
    • Set more traps
  5. End Phase

    • Discard down to 7 cards if over hand limit
    • End-of-turn effects trigger
  1. Declare attacker - Tap (turn sideways) an untapped creature
  2. Declare target - Attack opponent directly OR attack their creature
  3. Damage resolution:
    • Creature vs Creature: Compare ATK values, lower ATK creature is destroyed
    • Direct attack: Deal ATK damage to opponent’s Life Points

Your Fire Drake (ATK 1500) attacks opponent’s Stone Golem (ATK 1200).

Every turn you have 5 Mana to spend:

Card TypeTypical Cost
Weak Creature1-2 Mana
Medium Creature3-4 Mana
Strong Creature5+ Mana
Spell Cards1-4 Mana
Trap Cards0 (set free, activation may cost)

Creatures can have special abilities:

  • On Summon - Triggers when the creature enters play
  • On Attack - Triggers when declaring an attack
  • On Destroy - Triggers when sent to graveyard
  • Passive - Always active while on field
  • Activated - Pay a cost to use (tap, discard, mana)

You win if:

  • ✅ Opponent’s Life Points reach 0
  • ✅ Opponent cannot draw a card (deck out)
  • ✅ Special win condition card effect

You lose if:

  • ❌ Your Life Points reach 0
  • ❌ You cannot draw when required
  • ❌ You surrender