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Combat

The Battle Phase is where creatures clash and Life Points are lost. Understanding combat is crucial to victory.

  1. Select an attacker

    Choose an untapped creature you control that doesn’t have summoning sickness.

  2. Tap the attacker

    Turn the creature sideways to indicate it has attacked this turn.

  3. Choose a target

    • Attack an opponent’s creature, OR
    • Attack the opponent directly (if they have no creatures or you have special abilities)
  4. Resolve combat

    Compare ATK values and apply damage.

When your creature attacks an enemy creature:

ScenarioResult
Your ATK > Enemy ATKEnemy creature destroyed
Your ATK < Enemy ATKYour creature destroyed
Your ATK = Enemy ATKBoth creatures destroyed

When attacking the opponent directly:

  1. Deal damage equal to your creature’s ATK
  2. Opponent loses that many Life Points
  3. Your creature remains on the field

During combat, players can activate trap cards:

  • Before damage: Activate in response to attack declaration
  • During damage: Some traps modify damage calculation
  • After damage: Activate in response to combat result

Quick-Play Spells can be cast during combat to:

  • Boost your attacker’s ATK
  • Reduce the enemy’s ATK
  • Destroy a creature before damage
  • Redirect the attack

You can attack with multiple creatures in the same Battle Phase:

  1. Declare first attacker and target
  2. Resolve combat
  3. Declare next attacker (if any)
  4. Repeat until done attacking

Some creatures have abilities that trigger during combat:

AbilityWhen It Triggers
On AttackWhen declaring as attacker
On BlockWhen chosen as defender
First StrikeDeals damage before normal combat
TrampleExcess damage goes to player
LifestealHeal for damage dealt

In some game modes, defenders can choose to block:

  1. Attacker declares target (must be opponent)
  2. Defender chooses a creature to block
  3. Attacker’s creature fights blocker instead

Let’s walk through a detailed combat scenario:

Board State:

  • You: Fire Drake (ATK 1500), Flame Imp (ATK 800)
  • Opponent: Stone Golem (ATK 1200), 15 Life Points

Turn Sequence:

  1. Attack 1: Fire Drake attacks Stone Golem

    • 1500 vs 1200 → Stone Golem destroyed
  2. Attack 2: Flame Imp attacks directly

    • Opponent has no creatures → Direct hit!
    • Opponent: 15 - 8 = 7 Life Points

Result: You destroyed a creature and dealt 8 damage!